Over the next week work on finishing your object, finish its form and create and add the necessary materials. After that work on building the scene around the object. The scene should reflect general context: where it would be found, how it could be used and by whom, other possible auxiliary components. You can look at some of the HDRi repositories to see if you find a compatible HDRi environment, or you can find or create a regular image to serve as a backdrop.
Add lights to your scene and create an appropriate lighting, and add a camera. Render your scene as an image and add to your documentation along with the description of the creative process.
The inspiration for my objects was a flying air purifier that would help the world with pollution and ensure that the earth stays green and inhabitable. I used Dalle to render images and found that this version was most like the one that I envisioned the most out of them.
Design Process
Building off last week's progress, I wanted to make sure the look of the object matched the vibe of my inspiration. I smoothed out the object and added some coloring to the materials for depth. Using some knowledge from previous class where we learned how to smooth things out and also work with different areas of an object.
Problem and end result
The end result is rendered on the left, what I really wished it looked like rendered on the right side. I ran into a problem that randomly just happened where all of my objects weren't showing but they were visible